Michael’s Entity Structure

[Excerpt from TT: 2005-05-01]

slacnj: By my accounting there are 21 extra fragments in your entity. You said there are wild cards, one time, but I wasn’t sure if you wanted this information to come out now to explain the difference. I jokingly also speculated that some people have aisle seats and some have window seats.

M Entity: A “Wild Card” is a fragment who “straddles” two casting positions. When a Cadence in “incomplete,” those fragments at the beginning of the following Cadence will then “fill two positions.”

slacnj: so you can be in more than one cadence at a time?

M Entity: Yes.

Our channels envision this “wild card” scenario quite differently among them, with some visualizing a more condensed perfection of an Entity structure, with wild cards being “stragglers hanging on” from the “edges.”

Asymmetry is required of an Entity for it have “wild cards.” However, that same asymmetry is no longer in effect, ultimately BECAUSE of the “wild cards” fulfilling the positions required for symmetry.

slacnj: but 1050 is 21 more than 3 times 343

slacnj: you have 3 extra cadences

M Entity: While an Entity of 1029 is the most common symmetrical configuration, 1050 is not asymmetrical. We do not have any “wildcards.” If an Entity’s count is divisible by 7, there are no “wild cards.”

It is not in the “extra” cadences that asymmetry is created, but in the incompletion of a single Cadence. If positions 5, 6, 7 are “empty” in a final Cadence of Sages, then the positions of 1, 2, 3, of the following Cadence of Artisans (for example) will fulfill 5, 6, 7 consecutively.

This “straddling” creates a fragment who is at once intensely unstable, while inherently being one of the most stabilizing forces known, as well. How that “wildness” is exhibited is determined by the choice of the Essence and its current Personality.